Keerthana Sanjay
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Nunify

Any event. Any scale.
Minutes to launch.

Event Management System

Company
Nunify
Platform
Desktop
Team
1 Designer
1 PM
2 Developers
Outcome
+22% organisers
+66% events created

What is Nunify

Nunify is an event tech platform for events of any type or size. Its product suite covers registration, the event app, check-in, networking, gamification, and exhibitor tools.

Understanding the product

Four places organisers got stuck.

The home screen never changed

It looked the same on setup day and on event day. Open it three weeks in and nothing told you what needed doing that week.

Two menus ate the screen permanently

A menu, and a second menu inside it, both always expanded. You had to keep track of how they related while trying to work.

Bigger events meant more repetitive work

Every form question and every ticket type went through the same popup, one at a time. Scale worked against you.

You built the app without seeing it

Colours lived in one part of the menu. Layout in another. Adding pages happened in a popup on top of that. All three build the app an attendee opens, and the organiser never saw it while working.

Problem statement

Get a real event live in minutes instead of days.

By handing organisers something already filled in, letting AI fill in the rest, and showing the complicated parts only when they're needed.

Redesign impact

~50%

Less time creating content

Average reduction across the board, for organisers of every event size.

~75%

Better content quality

Measured by attendee engagement metrics, not by review.

2X

Growth in enterprise clients

Recorded over the last eight months.

1.3X

More daily active users

Counted by events created, over the last six months.

Design process

How it went.

01

Audit

  • Teardown of the old product
  • Where people got stuck
  • Patterns in support tickets
  • Mapping an event's life

02

Define

  • Problem statement
  • Goals
  • User stories
  • What success looks like

03

Ideate

  • Three rules
  • Event templates
  • How the AI should behave
  • Dead ends

04

Design

  • Design system
  • Final screens
  • Live preview builder
  • Reporting

05

Ship and learn

  • Phased rollout
  • Adoption
  • Support load
  • Reflection

Understanding the process

An event isn't one job. It's five.

Stage 01

Setting up

  • Features
  • Website

Stage 02

Promoting

  • Emails
  • Campaigns

Stage 03

Taking signups

  • Forms
  • Tickets
  • Waitlist

Stage 04

The day itself

  • Check-in
  • Networking
  • Live changes

Stage 05

Wrapping up

  • Numbers
  • Follow-up

Runs across all five

Engagement isn't a stage. It's all of them.

Polls, games and prizes, notifications and the app feed all run from the day the event is announced to the day it ends. That's exactly why the old home screen couldn't just be a checklist you work through.

Define

What we were aiming at.

01

Cut the time from signup to live

02

Let organisers do their own setup again

03

Surface features nobody was finding

04

Make the home screen useful every day

05

Build one design system

Who we're solving for: organisers, and the support team.

Ideation

Three rules decided every screen.

Start from a template, never blank

Nine switches all off is a test you can fail. Start from something filled in and the job changes from decide to check.

AI does the typing, not the thinking

A template gets you most of the way there. When your event has something specific in it, you describe that part in a sentence and the AI builds it.

Show complexity only when it matters

The features were never the problem. Showing all of them, all the time, was.

Highlights of the experience

01

Nine decisions became one

Now it asks what kind of event. Pick "conference" and everything a conference always uses is already switched on, in the right order.

The organiser checks instead of configures. The next screen lists what got turned on and why. Accept it, or fix the one or two that are wrong.

All nine are still there, still changeable.

02

The AI builds on the page, not in a box

The AI writes into the real screen. No panel, no approve button. It works in the same screen the organiser would have used anyway.

It adds one thing and explains why. Signup form, three questions, because that's what a conference asks for.

Everything it makes stays fully editable. Stop it halfway, change one question, carry on. Nothing to approve, nothing to undo later.

The design decision isn't the AI. It's refusing to make AI-built things a different kind of object from hand-built things.

03

Drag a feature in, it becomes a tab

Every event app used to look identical. Schedule, speakers, networking, sponsors, polls: all the same size on one screen. An event about talks and an event about meeting people shipped the same app.

Drag a feature onto the bottom bar. It becomes a tab. Three or four fit. Everything else goes in a menu.

Those tabs decide what attendees see first. A networking event opens on the list of attendees. A conference opens on the schedule.

04

Using existing brand assets to create an app theme

Organisers don't have time to style individual components, and letting them would break consistency across every app page. Theme is set once and holds everywhere.

05

Reporting leads with what's missing

Every number used to look equally important. Signups, check-ins, app downloads, session attendance. Finding the one that needed attention meant reading all of them.

Now each block leads with the problem. 4,316 people didn't show up, out of 12,000 registered.

The number opens the actual list. It shows who didn't turn up, which is what you'd do next anyway. The number isn't the point. The list is.

06

Eliminating friction from multi-step flows

Pop-ups disrupted the overall flow, so we eliminated them wherever possible. The previous experience required users to move through multiple steps, with additional back-and-forth clicks between item details, configuration, and other stages, often within long, form-heavy pop-ups.

We counted the clicks across these flows and systematically reduced them to make the experience more fluid.

Before & after

Before & after. The reskin is the obvious part. Each screen knows its moment. This one: during the event.

Rainy day scenarios

The template doesn't match the event

Everything it turned on is a screen you confirm, not a commitment. Switch things off before anything goes live.

The AI builds the wrong thing

It builds in the open, one piece at a time. Stop it halfway. Anything already placed is editable. No undo, no regenerating.

The organiser needs something no template covers

Every feature underneath is still fully editable. Nothing was removed except colouring individual buttons, and that was on purpose.

Reflection

Setup can't be designed away. It can be pre-filled.

There's always detail someone has to type. The aim was never to remove setup. It was to hand over something already filled in, plus something that could fill in the rest.

Good features aren't enough. They have to survive a week that's already too busy.

Showing the work beat asking for approval. The screen shows exactly what's being built, while it's being built, with nothing to click to check.

Templates sometimes led people wrong. They occasionally walked organisers into a choice that didn't fit their event. Worth it for small events, where a fast good-enough default beats a perfect one nobody reaches. Less sure it's the right trade for the big ones.

Let's make something worth using

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